tag:blogger.com,1999:blog-2099305145826603080.post8910066032202267692..comments2023-06-04T03:12:32.745-05:00Comments on Off on A Tangent: Memory, Mental Arithmetic, & Mathematicskwkorpihttp://www.blogger.com/profile/07984706965130443465noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2099305145826603080.post-56414272516029571852008-03-10T08:47:00.000-05:002008-03-10T08:47:00.000-05:00I agree. There are a lot of variables that go int...I agree. There are a lot of variables that go into determining what someone will eventually like. I think games like "Guitar Hero" might spawn a whole new generation of guitarists, because the game is very addicting and creates a high motivational factor for learning the real guitar (one would think.) Now, if only I could invent a game for the X-box called "Math Hero" . . .kwkorpihttps://www.blogger.com/profile/07984706965130443465noreply@blogger.comtag:blogger.com,1999:blog-2099305145826603080.post-67707808836514165292008-03-10T08:07:00.000-05:002008-03-10T08:07:00.000-05:00Very interesting discussion. I also think people ...Very interesting discussion. I also think people remember and develop mental skills based on two other things. The first is do they like or enjoy what they want to remember/do and the second is do they have a perceived need to remember/do the particular thing or skill. The perceived need is fairly easy to understand; my work requires it, I want to pass the course, etc. What makes us enjoy doing something on the other hand seems to be a much harder thing to understand. Just how do we develop our likes and dislikes? Now if I could only figure out how to get more people to perceive a need for or to enjoy pre-calculus my life would be complete.Anonymousnoreply@blogger.com